One another important element of the game design if of course the texturing process. Here you can find a lot of different utilities that makes the artist life easier. The first one I want to notice is xNormal. xNormal is a program which helps generate normal, ambient occlusion, displacement maps, whatever you want map. It can also project the texture of the highpoly model into the lowpoly mesh . What else should be noticed is that this magic tool is totally free and can be downloaded on the developers website.
(Map created with help of xNormal)
The next one to be notice is a Quixel Suite. It combines 4 company products and could be bought only for 49$ (academic price of course) and it's totally worth it. Ndo provides you with normal map creation tool. You don't need to spend hours creating 3d details to project than them on low poly model. This tool is perfect for this. Ddo is a tool for creating of the Specular, glossy and other useful maps with just two mouse clicks. 3do integrates a real-time previewer in your Photoshop. And the last one is a collection of incredible maps.
(Normal Map created with Ndo tool)
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