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Tuesday, 25 March 2014

Technics: 3D

There are a lot of different 3D computer graphics programs I used during my studies and almost each of them had their positive and negative aspects (some are better for animating things others make modeling part easier) but the two I personally adore are both Autodesk products Maya and 3ds Max. Of course they are not so cheap as for a student but thanks god Autodesk have a student support program which means that both of them you can download and use for free during your studies. 

As for Lazarus Effect Project I chosen 3ds Max. It provides a comprehensive 3D modeling, animation, rendering, and compositing solution for game. A lot of futures could be bake and exported in Unrile Engine; Unity 3D or whatever game engine you use. 

(my perspective view of the game level from 3ds max) 

As for the engine I use Unity. I find it interesting that this engine can work with almost every platform presented on the market. It's real friendly too its user and of course it’s cheap. In this moment I am working with free version of Unity but in the close future I will buy a PRO license to have a possibility of using external libraries of Oculus Rift controller. And at the end it's worth it.

(same perspective from Unity

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