In my attempt to
give you a better understanding of this specific game genre I need to list one
more time the main components of the graphic adventure game: Puzzles,
Exploration and Narration. It doesn’t mean that all these component should be
equally proportioned to produce the core of the game, but it does mean that at
least all of them should participate in this production.
Let`s take a
closer look at all of these important components.
Puzzles
Solving puzzles is mainly
the most popular challenge and interaction in the graphic adventure games.
Without this element the genre will give a feeling of watching a
not-very-interactive movie, e.g., «Gone Home». Puzzles are stopping the
players from a quick run through the game story. There a dozens of different
puzzles, some are suited well to the story of the game, some are not. We could
classify them in for big categories.
Inventory puzzles: Collecting
items and using them to solve puzzle is one of the most famous puzzle methods,
not only in the graphic adventure games, but also in some other game genres,
such as platformers, action games and others. They could be as simple as using
the item on another game object in the environment, or complex that forces you
to collect multiple items and combine them before use.
Dialogue-based
puzzles: Such puzzles use the interaction between
the characters to accumulate clues about how to solve puzzles. Often the
player needs to find the right way of getting this information, that´s why
interrogation is a frequent guest in the graphic adventure games.
Environmental
puzzles: Analyzing the information from the game
environment is also used in many graphic adventure games, especially
point’n’click adventures. Usually this puzzle method leads to a “pixel hunting”
(a process of clicking with mouse cursor all over the screen with the purpose
to find the unnoticed objects).
Non-contextual logic
puzzles: This
method is usually not connected to the game story, serving mainly as a cerebral
interlude. It could be a chess or Tic-Tac-Toe game. There are a lot of casual
graphic adventure games that use this method as the basis for its gameplay.
Sometimes
the puzzles are too unique to group them into those categories. «Loom» uses
sound to produce clues for the players.
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